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Some games such as Net Hack even have the player's former characters reappear as enemies within the dungeon.Multi-player turn-based derivatives such as Tome NET, MAngband, and Crossfire do exist and are playable online.Early roguelikes were developed to be played on text-based user interfaces, commonly UNIX-based computer mainframes and terminals used at colleges and universities before transitioning to personal computers.Games used a mix of ASCII or ANSI characters to represent elements of the dungeon levels, creatures, and items on the level.On multi-user systems, leaderboards are often shared between players.Some roguelikes allow traces of former player characters to appear in later game sessions in the form of ghosts or grave markings.These titles are sometimes labeled as "roguelike-like", "rogue-lite", or "procedural death labyrinths" to reflect the variation from titles which mimic the gameplay of traditional roguelikes more faithfully.Other games, like Diablo and Un Real World, key titles in the action role-playing and the survival game genres respectively, took inspiration from roguelikes.

Many roguelikes include visibility elements, such as a torch to provide illumination to see monsters in nearby squares, or line of sight to limit which monsters are visible from the player's position.John Harris of Game Set Watch exemplified this by using these criteria to numerically score some seemingly roguelike games; Linley's Dungeon Crawl and Nethack scored highest, earning 57.5 points of 60 available based on the Interpretation, while Toe Jam & Earl and Diablo, games commonly compared to roguelikes, earned only about half of the points.Though not addressed by the Berline Interpretation, roguelikes are generally single-player games.Deriving from the concepts of tabletop role-playing games such as Dungeons & Dragons, nearly all roguelikes give the player control of a character, which they may customize by selecting a class, race, and gender, and adjusting attributes points and skills.At the start of the game, the character is placed at the top-most level of a dungeon, with basic equipment such as a simple weapon, armor, torches, and food.

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